It's almost neat, but there are some issues with the readability and consistency of the obstacles.
The biggest offender I encountered were the apples in room 2. One of them drops straight down on you, and it's so fast that it's nearly unreachable. The intended solution for it isn't very clear.
A second issue with the apples is, sometimes they just don't fire at all. This seems good on the surface, but when all 3 apples stay in the tree in room 2, it makes the jump almost impossible, since you can't jump through the tree without dying to the stationary apples.
Also, I like the save blocks a lot. However, I hit a save block while in the path of a trap, (a rising spike), and even though I saved after the trap hit, the trap reset upon death, which hard locked that run, since a trap now spawns ontop of me when I respawn.
Also, the controls were pretty unclear, I had to press random buttons to figure out what to do. Pressing "C" also pulls up an unclear button remap menu.
I never even got far enough to see where Bendy comes into play in this :(